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Rogelio Vela (rogelio11)
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DOB : 1985-12-15
Country : United States

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Wednesday, January 24 2007

An insider look at Spore


The game I look forward to most in 07 is almost here, and somehow I got my paws on a demo version of it. Thats right I've played some of Spore. I also got a look at almost everything that will be involved. So let's dive in and take a look at Spore. Spore is a game that has never been seen before. A game where you create your own creatures and organisms. Will Wright, the games creator, has said himself that there are "Unlimited possibilites" in the game. There will be a range of stages from the "Tide pool phase" to the "Space phase". The game itself has no real ending and your species will never be wiped away. The Tidal Pool Phase. The start of the game. In the Tidal Pool Phase you start out by creating a microbe. You will take control of it in the game. When you enter gameplay you start out eating other, weaker cells. There are at least three other types of cells, two of which can eat the player's microbe to begin with. Once the microbe has eaten several cells, it lays an egg which, when clicked, opens the creature editor which allows the player to modify the appearance, shape, and abilities of the microbe. This includes adding offensive abilities. These will enable your microbe to attack its predators. When your microbe grows to a certin size you will begin creature mode. The Creature Phase While the tide pool phase introduces the player to the game and its editor, the creature phase plays a big part in terms of what the player's creatures will look like in the later phases. It is similar to the tide pool phase, but there are several important differences. The most obvious one is that it is a 3D environment. There will be other creatures inhabiting the world and most, if not all, of them will have been created by other players. If there is a lack of predators in the ecosystem and weak herbivores are everywhere, the game will download a new race of predators that another player has created and load them into the current player's world, all of this based by the computer on what the enviornment needs to keep balanced. Cool huh? The creature phase begins under water. The appearance of the player's creature is based on the microbe the player created in the tide pool phase. The basic goal is the same: Hunt food to earn DNA points, reproduce, and avoid being eaten by predators. Unlike the asexual reproduction in the tide pool phase, the player must now locate a mate. Once the player's creature has laid an egg, it does not hatch straight away; scavengers will attempt to steal the eggs and the player must defend them. Before the egg hatches, the player will have the opportunity to 'evolve' their creature further into the next generation, which can be done using DNA points. When the egg hatches, the player becomes a baby version of the creature that spawned it. Obviously this version of the creature will be smaller and have a voice of a higher pitch. It will also be somewhat weaker than adult creatures until it grows. Once the player's creature evolves in the creature phase, the fins may (optionally) be replaced by legs and feet, provided the player has collected sufficient DNA points, which allows the creature to move onto land. Will Wright has said many times that you can build any type of creature; the possibilities are endless. The ultimate goal of the creature phase is to increase the creature's brain capabilities slowly using DNA points. Once they have increased sufficiently, the player's creature becomes sapient and the player progresses to the tribal phase. The Tribal phase After the player's species evolves its brain capacity far enough, they enter the tribal phase. At this stage physical development is ceased, but the player is given a hut and several of the creatures designed in earlier phases. The player may give tools such as weapons, musical instruments, and other technologies.










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The creatures' behavior and collective personality is affected by what tools the player decides to give them. At this point, contact with other tribes can take place, should the player choose to (whether contact is cooperative or hostile). Once the tribe's hut has been upgraded to a high enough level, the player will progress to the city phase. The City Phase Will Wright has said that this will basicly be a "simplified version of Sim City" As in the creature phase, the game will attempt to detect what style of content the player prefers, download similar content created by other players and add it to the buy menu. No clear goals for this phase have been revealed, but it appears that once a player develops a large enough city, and spreads out across the globe, the game will advance further. The Civilization Phase In this phase players focus on relations between their civilization and other civilizations on their home planet, whether it is peace or war. The 'Civilization Phase' is where a player will suposedly start seeing the results of their influence on the budding species. Players can still access the building editor and buy new buildings, and once players reach this point they are allowed to zoom out further for the first time, and view the entire planet from space. Once the player zooms out past a certain point, the realistically detailed features of the planet become more stylized. For example, the cities of the planet change from a properly-scaled view with all individual buildings visible to a more stylized depiction. At this point, a vehicle editor is also opened, allowing the player to construct a large variety of land vehicles, aircraft, boats, and submarines. In their last issue PCGamer showed this editor off. The goal in this phase is to gain control of the entire planet. It's up to left the player to decide whether to conquer by warfare or diplomacy. Once players have gained enough credits in this phase they unlock the UFO and the UFO editor, and can proceed into the Space Phase. The Space Phase After the civilization phase, the space phase, or 'sandbox mode', begins. At this stage the player controls a vehicle (known as the UFO) capable of traveling throughout their local star system (and after obtaining better engines, other star systems within the galaxy) and visiting other planets. This ability presents the player with multiple options. Some of these include terraforming and colonizing uninhabitable planets with special tools that are purchased with credits, the player may travel between star systems and make contact with other civilizations on distant worlds, most of which are created by other players. Interactions revealed so far include impressing civilizations with fireworks, attacking them with weapons, or trying to establish a language with the civilization. These civilizations may react violently to the player or worship them, depending on that civilization's behavior and the race's personality. There are other things to do as well. I hope that you enjoy my preview of Spore, and look forward to my review of it once it is released. Peace out!


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